Keys For Maths
Keys For Maths powered by ALTA
  Keys For Maths Years Age

England
& Wales

Scotland Rep. Of
Ireland
Northern
Ireland
Key Stage 1 Keys Year 1 5 - 6 Y1 P1 S.I P2
Keys Year 2 6 - 7 Y2 P2 1C P3
Keys Year 3 7 - 8 Y3 P3 2C P4
Key Stage 2 Keys Year 4 8 - 9 Y4 P4 3C P5
Keys Year 5 9 - 10 Y5 P5 4C P6
Keys Year 6 10 - 11 Y6 P6 5C P7
Key Stage 3 Keys Year 7 11 - 12 Y7 P7 6C Y8
Keys Year 8 12 - 13 Y8 S1 7C Y9
Keys Year 9 13 - 14 Y9 S2 8C Y10

Select a year from the list below and you will see the Keys for that year:

Keys For Maths Year 1

a Read and write numbers - up to 20
b Count - up to 20
c Order numbers - up to 20
d Count on and back - in steps of 1 up to 30, or in steps of 10 using multiples of 10.
e Add and subtract - within 20
f Number pairs - giving a total of 10
g Money - coins up to £1
h Measures - compare 2 lengths, masses or capacities
i Shapes - basic properties of 2-D and 3-D shapes
j Problem solving - using addition and subtraction

Keys For Maths Year 2

a Count, read and write numbers - up to 100; know what each digit represents.
b Order numbers - up to 100
c Count on and back - up to 100 in steps of 1 or 10; simple number sequences.
d Mental calculations - add and subtract with numbers up to 10
e Addition - 1-digit to 2-digit numbers; multiples of 10; 3 single-digit numbers
f Subtraction - 1-digit from 2-digits; multiples of 10
g Multiplication - as repeated addition
h Tables - 2 and 10 times
i Doubling and halving
j Money - know and use the relationships between coins up to £1
k Clocks - hour, half hour and quarter past using 12-hour clock.
l Measures - comparisons and measurements; select suitable units and equipment
m Read a simple scale - to nearest labelled division
n Shapes - name and sort common 2-D and 3-D shapes
o Position, direction and movement - vocabulary eg. higher, lower, left, right, forward, back, .
p Tables and lists
q Pictograms and block graphs (1 symbol or block = 1 unit).
r Problem solving - simple problems with money and measures

Keys For Maths Year 3

a Read and write numbers - up to 1000; know what each digit represents.
b Order numbers - up to 1000
c Counting on or back - up to 1000 in steps of 10 or 100
d Fractions - understand and use unit fractions such as 1/2, 1/3, 1/4, 1/5, and 1/10
e Mental calculations - add and subtract up to 20; add and subtract near-multiples of 10 to or from a 2-digit number
f Addition and subtraction - using numbers up to 1000
g Tables - 2, 5 and 10 times
h Division - and its relationship with multiplication
i Money - using money and writing as £.p
j Time - units of time, calendars and dates
k Clocks - read times on 12-hour clock; use am and pm
l Angles - right angles as quarter turns and in shapes
m Shapes - line symmetry
n Lists and tables - numerical data
o Pictograms - symbol represents 2 or more units
p Bar charts - labelled in steps of 1 or more
q Problem solving - using appropriate operations (including multiplication and division)

Keys For Maths Year 4

a Know and use symbols =, > and <
b Rounding - numbers up to 1000 to nearest 10 or 100
c Fractions - as several parts of a whole; mixed numbers and equivalence of simple fractions
d Mental addition and subtraction, including any pair of 2-digit numbers
e Addition and subtraction - in columns, with numbers up to 1000
f Tables - 2, 3, 4, 5 and 10 times
g Mental calculations - division by 2, 3, 4, 5 and 10
h Remainders - following division
i Metric units and relationships between them
j Shapes - angle and symmetry properties of triangles, quadrilaterals and other polygons
k Frequency tables - discrete data only
l Problem solving - using appropriate operations, including more than one operation

Keys For Maths Year 5

a Decimals - understand and use decimal notation for tenths and hundredths
b Rounding - numbers with up to 2 decimal places to nearest whole number
c Negative numbers - understand, use and order
d Mental calculations - difference between a pair of numbers such as 9006 - 3997
e Addition and subtraction - in columns with positive integers up to 10000
f Multiplication and division - by 10 or 100
g Tables - all up to 10 times; and corresponding division facts
h Short multiplication and division - a 2- or 3-digit number by a 1-digit number
i Long multiplication - a 2-digit by a 2-digit number
j Fractions - related to division and decimals
k Clocks and timetables - using 24 hour time
l Perimeters - simple shapes
m Area - as a number of square units; and as length times breadth for a rectangle
n Parallel and perpendicular lines - properties of rectangles
o Grouping data - with equal class intervals; frequency diagrams
p Problem solving - involving numbers and time

Keys For Maths Year 6

a Order numbers - up to 3 decimal places
b Fractions - simplest form
c Fractions - find fractions of numbers or quantities
d Percentages - find a simple percentage of a whole number quantity
e Ratio and proportion
f Addition and subtraction - in columns with decimals
g Mental multiplication and division by 10, 100 or 1000 with decimals up to 3 places
h Short multiplication and division - of decimals
i Long multiplication - of a 3-digit by a 2-digit integer
j Perimeter - of compound shapes
k Area - of compound shapes made up of rectangles
l Angles - use a protractor to measure angles to nearest degree
m Points and co-ordinates - read and plot points in all 4 quadrants
n Tables, graphs and charts - extract and interpret information
o Problem solving - including money, foreign currency, time and measures

Keys For Maths Year 7

aUnderstand and use equivalence of fractions to simplify and order fractions; express one quantity as a fraction of another.
bRecognise the equivalence of fractions, percentages and decimals.
cRound decimals to 1 or 2 places; use in calculations and approximations.
dMental calculations involving fractions, decimals and percentages.
eMultiplication and division: 3-digit by 2-digit whole numbers; decimals with 1 or 2 places by 1-digit whole numbers.
fPerform a complex calculation by breaking it down into simpler steps eg. division by a 2-digit number broken down to division by its factors.
gCheck a calculation by considering whether the result is of the right order of magnitude.
hKnow and use the order of precedence of operations; use brackets correctly.
iUse letter symbols to represent unknown numbers; construct and use simple formulae.
jUnderstand and use basic algebraic conventions, including index notation.
kPlot the graphs of simple linear functions using Cartesian coordinates.
lConvert one metric unit to another. Know the rough metric equivalents of imperial units still in daily use.
mKnow the sum of angles on a straight line, at a point, and in a triangle, and recognise vertically opposite angles.
nFind the mean, median, mode and range of a set of data. Compare two simple distributions using the range and one of the mean, median or mode.
oUnderstand and use the probability scale. Find probabilities in simple contexts.
pSolve word problems in a range of contexts.

Keys For Maths Year 8

aAdd, subtract, multiply and divide integers (positive and negative).
bUse the equivalence of fractions, decimals and percentages to compare simple proportions and to calculate percentages.
cFind the outcome of a given percentage increase or decrease.
d Divide a quantity in a given ratio (2 or more parts); solve simple word problems involving ratio and direct proportion.
eMultiplication and division of integers and decimals by decimals. Understand the effects of multiplying and dividing by numbers between 0 and 1.
fSimplify algebraic expressions by e.g. collecting like terms.
gSimplify algebraic expressions which involve multiplying the expression inside brackets by a single term e.g. 4(2 + a) + 3 (a - 2).
hSubstitute integers (positive and negative) into simple formulae which may involve brackets, fractions and powers.
iPlot the graphs of linear functions, where y is given explicitly in terms of x; recognise and use y = mx + c as the equation of a straight line.
jUse formulae for the area of a triangle and parallelogram (including composite shapes).
kUse formulae for the volume of a cuboid; calculate volumes and surface areas of cuboids.
lSolve problems using angle and symmetry properties of triangles, quadrilaterals and other polygons.
mIdentify and use alternate and corresponding angles.
nEnlarge 2-D shapes by a positive whole-number scale factor.
oUnderstand and use 3-figure bearings to define direction.
pConstruct and interpret pie charts.
qCollect and record continuous data, using equal class intervals to create frequency tables; construct and interpret frequency diagrams.
rList all possible mutually exclusive outcomes for single events and two successive events in a systematic way, and use to calculate probabilities.
sSolve problems (including algebraic, geometric or graphical problems).

Keys For Maths Year 9

aAdd and subtract fractions.
bMultiply and divide fractions
cSolve problems using proportional reasoning, choosing the correct numbers to take as 100%, or as a whole.
dEstimate and approximate in calculations (include rounding to 1 significant figure).
eUse a calculator efficiently and appropriately to solve numerical problems, involving one or more of the four operations with numbers of any size.
fUnderstand the terms HCF and LCM, and find the HCF or LCM of a set of numbers.
gConstruct and solve simple linear equations with integer coefficients, in which the unknown appears on either side or on both sides of the equation.
hConstruct and solve linear equations, which involve brackets and/or fractions.
iGenerate terms of a sequence; describe in words the rule for the next term; find the nth term where the rule is linear.
jFind and use the gradient of a line, given its equation in the form y = mx + c.
kDraw and interpret graphs arising from real situations.
lKnow and use the formulae for the circumference and area of a circle.
mUnderstand and apply Pythagoras' Theorem when solving problems in 2 dimensions.
nSolve geometrical problems involving e.g. triangles, other polygons, parallel and intersecting lines.
oTranslate 2-D objects and describe translations; know that the shape and its image are congruent.
pReflect 2-D objects and describe reflections; know that the shape and its image are congruent.
qRotate 2-D objects and describe rotations; know that the shape and its image are congruent.
rIdentify and describe a transformation of a 2-D object where the transformation can be a reflection, translation or rotation.
sKnow that the sum of probabilities of all mutually exclusive outcomes is 1, and use this when solving problems.
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a UK Government Curriculum Online Registered Content Provider and Retailer.
 
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